"It's totally broken."
I was unfamiliar with the phrase. The best example he could come up with came from Magic:The Gathering, a game I had passing familiarity with back when he was buying up cards with his allowance over a decade ago. I played a few games with him, enough to gain a vague notion of how gameplay worked. Occasionally, there would be a card released that proved to be substantially too powerful. Its powers "broke" the game and a gentleman's agreement would be made not to play with those cards.
The Boy thought that Blizzard's new features made the whole Wow experience broken. (I *think* I'm using that lingo correctly.) Except when I probed deeper, every single feature that the Boy could point out as being broken, well, he had ways of getting those features back in the day. He had to use third party plugins and external websites and probably some techniques that violated his EULA but nothing he could find was substantially er, to use his word "broken" from my perspective once we looked at it.
But having all those features built into the game "nerfed" it - or so his claim became. ("Nerf" was a word I knew and should be self-evident. Def: To make something squishy soft with no hard edges while cutting out any real interest or integrity, as in "The Twilight series totally nerfs the concept of vampires.") I countered that having all that stuff built in to the game contributes to a more immersive sense of game play. He always had a browser open and had to flip in and out of the game. At least that was my response.
I surely find it MUCH easier to play WoW this time around. And to some degree, that's fun. What's your experience?